Credd: Rise to Glory Ps4 Review
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Patch Version: 1.06
The last time I played a
boxing game was on the Nintendo Wii, and that was a good ten or so years
ago! Things have changed a lot since then, including my fitness level,
but with the technology that is VR, it’s not surprising that there’s a boxing game
to experience in this new age of gaming. What did surprise me though, is
that it’s a Rocky inspired, or in this case Creed inspired
game.
I wasn’t born when Rocky
initially hit the cinemas back in the late 70’s, but I’ve been a fan of the
franchise ever since I watched them and it remains something special for so
many reasons that differ from person to person. I think one aspect
that we can all agree on is that the music in the films goes along way at
making the experience immersive and emotional.
So when Creed:
Rise to Glory boots-up on my PS4 and that giant white glove emerges
out of the smoke accompanied with the theme tune that Rocky fans know and love,
I'm immediately pumped and ready to see what this game has to offer.
Armed with twin move
controllers, the game requiring these in order to play it, I don my gloves and
select career mode from the front end menu.
My first choice is to
pick between three difficulty options: Rookie, Pro and Champion. It
doesn’t stipulate what these difference will do nor the impact it will have on
the game, but I consider myself around the average setting of fitness, so I
plump for Pro and load on in, eager to either hand out a beat down or receive
one.
Immediately finding
myself in an old style boxing gym I look around and see the typical equipment
you would expect to find, but I’m drawn to the structure in the
centre. The ring.
It’s empty though, not a
sole but myself do I see. The only thing of note is an
objective marker. I have the typical amount of freedom to move
within the game (a few steps in any direction), but with the guidance of an in
game menu instructing me on how to navigate this virtual world using the
controllers I make my way towards it.
Suddenly, there’s a phone
a call and I hear a voice. I assume it’s my character talking to, well, I'm not sure exactly, but it seems no one will train me, I assume this is a link to the movie, where my mother doesn't want me to follow in my father's footsteps, so I need a fake name to
train under, and with a fake name chosen for me, I'm told someone will meet me soon to begin my journey to greatness.
After a quick load, I’m
back in the same gym and a trainer is present who takes me through a few
exercises. The general gist is that every time I throw a punch I
will expend stamina, this being called the exhaustion metre.
To regain stamina I must
put up my guard and avoid being hit by dodging. Easier said than done, let me
tell you! But you can dodge, weave and sidestep. This
though, not being taught; this I have to learn on my own from seeing what I can
do in the ring during my first fight. This is a game where you need
a decent amount of room, that’s for sure.
However, before my first
fight begins I’m put through what the game calls a training montage.
It doesn’t last long,
around 2 minutes or so, and tasks me with combatting several different boxing
exercises, such as the reaction bag, pad training, treadmill to name but a
few. This whole sequence meant to be feel like a Rocky training
moment, the music from the film being played as you train as well to add to the
experience.
I soon learn that the
better I do during these montages, the more stamina I will have when it comes
to the proceeding fight.
After a brief load, the
lights come up and I’m in a ring with my opponent across from me dancing around
and warming himself up. I must admit, I’m looking forward to
this. And after the announcer… announcers us, the ref does his spiel
and then tells us that the fight will begin when we touch gloves.
Initial Score after 2 hrs of play
Overall Impression
So let’s begin with the
fighting system, most of the time your attacks track nicely and are also very
responsive. Where you throw, the punch will land, Jabs especially
being quick. However, uppercuts, hooks and round houses do not seem
to be as good, I wasn’t sure if I was throwing them too quickly so slowed my
punches down. It helped a little bit, but I eventually figured out
that due to my arm reach, (I have long arms) that my swings were out of the
camera’s peripheral vision, so when they did come into view this accounted for
the problem. After a little jiggle with the camera and making sure I
stay at the best distance, the tracking handled it self a lot
better. There were times of course where I’d get a little too into
it and move too much to the left or right and encounter the problem again, but
all in all, this side of the tech is pretty damn good.
Texture wise, it’s really
clear, so clear that you can actually see the bruises on your opponent after a
few well-placed hits, this, doubling as an indication as to where keep hitting
if you want to up your chance of knocking them out.
Another immersive aspect
is when you are fighting in a ring and your opponent is rather large, it is
somewhat intimidating as they stand there in front of
you. Looking around and seeing all the people watching the
fight is also really cool. It really does feel as if you are in that
ring.
After a few fights I was
hooked; fighting in Creed is amazingly addictive. The campaign
itself building up to the championship bout, which will see you fighting
through seven chapters, each chapter pitting you against a different
fighter. These seven fighters all have their own strengths and
weaknesses for you to overcome and get harder and harder because of it.
The key to giving you a
good chance of success is making sure you finish each exercise montage before
the fight to the best of your ability. This will be important if you
stand a chance of winning against the top tier fighters, especially on the
highest difficulties as you will need all the in game stamina you can muster.
But here lies the
frustrating aspect to the game, and that’s the stamina system. Don’t
get me wrong, after 4-5 rounds on the championship difficulty I’m very fatigued
in real life. My punches are slowing and my reactions are
reduced. It’s great! However, the game’s stamina system
in no way shape or form matches my own real life capabilities. How
could it? Still, after, two to three combo’s I’m forced to put my
guard up and recoup as the in game stamina is totally drained, which is
frustrating and very unrealistic.
I’d understand if the A.I
was stupid, but on championship level they dodge and block extremely well and
are extremely difficult to beat let alone knock out. So outwitting
them and countering them is important. And let me tell you something,
it’s very hard indeed but not for the right reasons.
On the one hand the A.I.
is good, really good, not to mention bloody fast, but it’s slow to react if you
get too close, and when I’m struggling for in game stamina and dodging and
weaving like a madman but still getting hit through my blocks and just waiting
for my stamina to return, moving forward to take some of the sting from my
opponent’s swings should force him to step back so I can then step back out of
range. However, due to the delayed response of the AI moving away
from me you end up inside each other for a time, which is not the best
experience.
To be fair, I only had to
rely on such tactics in the hardest difficulty against the hardest fighters,
but it annoyed me. It would have been interesting to have a mode
where you could turn off the stamina restriction for attacking or at least
increase the stamina before you tire.
Aside from the basic
movement you have yourself, a couple of steps at most if you want to stay in
range of the camera, there’s the advanced movement system, which basically
allows you to move around the ring by holding down a button on each controller and
rolling your hands the direction you wish to travel. However, this only allows forward
to sideways movement, not backwards, and in the heat of the fight when you need
it most, doing this comes at the expense of guarding, a fact the A.I. will take
full advantage of and put you on your ass! Due to this, you’ll
probably spend most of your time standing still and duking it out.
These frustrations and
limitation aside, the fighting is still enjoyable and addictive, and unless you
knock out your opponent or they knock you out, be prepared for 12 tiring rounds
that last what felt like varying time frames of two to three minutes.
If you are knocked down,
you will experience an out of body moment, where you have to swing your arms to
return to your body. Each time you are knocked out, the distance you
need to return being longer. Any more than three KO's will render the fight
over. This goes for your opponent too.
If you do win a fight you
will be presented with your scorecard that shows your fighting stats. Nothing
particular special but it is interesting to see.
My only other gripes
regarding the campaign is that it isn’t really very long, and, if you are fit
enough, can get through it in about one to two hours if you don’t lose a single
bout. For the average person though this won’t be possible and
you’ll have to take breaks for sure. So this at least will prolong it, but if
you can play through it in one go, and at each difficulty, it would technically
take about three to six hours minimum, which isn’t all that bad for a VR game
in all fairness.
The other aspect that was
disappointing was there was no end cutscene or outro after the winning the
championship bout. After winning I expected at least something, but it was a
total anti-climax, the game just returning me to the main menu.
Freeplay and PVP modes
Aside from the campaign,
the game comes with a freeplay and a PVP mode that allows you quicker
access to certain aspects you experienced during the campaign.
For example, you can load
straight through to any fighter you faced, skipping the training montages and
match introductions, allowing you to get to the action much
faster. You can even turn off the rounds if you choose.
This comes in very handy
if you are chasing achievements. Furthermore, you can choose to
fight as any fighter and fight any of the campaign fighters in any
combination. You can even fight the man himself, Rocky, or fight as
him.
Inside the freeplay menu,
it also gives you quick access to the training Montages, which will load
you straight through to the one of your choice. Again, handy for achievement
hunting.
If you choose the
exercises, it will allow you to load into any gym and practice on the nine
exercise types. You even get to see how your performance fared in
comparison to any friends who have the game, and also to the global charts.
If you are a regular to
my reviews, you will know I rarely venture into PVP and focus primarily on the
campaign aspects, but I was having so much fun with Creed that I felt compelled
to see how PVP handled.
Choosing PVP will start
the search for a hosted game. If one is not available, you will host
and wait for someone to join you. On average it took around 2-4 mins
and on a couple of occasions over five to find someone to
fight. However, instead of just being stuck in a lobby with nothing
to do, you are totally free to move about the gym and participate in any of the
exercises if you wanted to pass the time.
Once a player has been
found and joins your game, you get to choose who to fight as. You
cannot choose a fighter your opponent has chosen, so choosing quickly is
advantageous if you have a particular favourite.
Sadly, this experience is
dogged because there is no notification that a fighter has joined you, which is
especially jarring if you are in the middle of an exercise, because suddenly
you will see another fighter standing next to you or in front of you.
It lacks polish for sure,
but it’s a not a deal breaker in any shape or form. Like freeplay,
you can turn off the rounds and the introductions and fight in any location too
which I appreciated after the wait.
Depending on your latency
with the person you are fighting, the fight will handle much like it did in the
campaign. Only once was I fighting against someone with a bad connection
that caused a little lag and made the fight a little
painful. However, other than that one experience, it felt
really good fighting another real person. It was more unpredictable
than fighting an A.I. opponent and was a real rush.
However, and this is a
big HOWEVER, there is no ranking system or scoring system whatsoever, meaning,
as far as I can tell, you can fight someone who has never fought before or
someone who is a season professional. This seems like a serious failing
for a PVP game to me of this kind. And if I had to wager is
perhaps a reason I was not seeing more people in PVP. A ranking leaderboard system would really help this mode, and would definitely keep me coming
back.
Summary:
Ultimately, this lack of
a leader board system is the major failing of Creed, and though it is super fun
and addictive to play, eventually the challenge ends, leaving you with nothing
to chase.
Is it worth purchasing?
Hell yes, and it has more life expectancy than a lot of other VR games I've
played and might see me coming back from time to time, but is it a game that
will enter into my normal rotation, no. Once you've completed the campaign
on all the difficulties, there's not really much reason to play it anymore,
which is a real shame. Few VR games grip me like this one did, and above
anything else, would have kept me bloody damn fit if there was a reason to
play it more regularly. If you have a few friends that have it too, the PVP side of things will give it a little more legs, but the lack of leaderboard that tracks you bouts and stats only hurts it. Still, overall, Creed: Rise to Glory is a solid VR Boxing experience that I do recommend.
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