Wolfenstein: The New Order PS4 Review
Patch Version: -- 1.01
Within moments of booting up Wolfenstein: The New Order and
starting a new game, I was smiling to myself.
Why? Because there are five difficulty settings. What’s funny about that? Well, the easiest setting is called: Can I
play Daddy? What’s more, shows your
main character wearing a baby bonnet with a dummy in his mouth! This amused
me. Clearly, the makers of Wolfenstein
have a serious attitude towards first person shooters. We will see.
I choose the medium setting, which reads: for the average gamer
and press on. Instantly we are greeted
with a cutscene. You’re dreaming, but
the roar of something stirs you.
Quickly we are awoken as a nearby aircraft explodes. The sky is full of planes and you’re in one
of them!
Suddenly, part of your plane is on fire and your first task is to
put it out, this portion of the mission, teaching you the basics of the game’s
controls. It’s action packed, for sure,
and hardly holds your hand, most of the directions being fed to you, coming from
the VO spoken by the pilot. There are objective markers but they are extremely subtle and only show up when close.
Having ‘landed’ at your destination, the action doesn’t end, in
fact, if anything it intensifies, the battle having shifted from the skies to
on the ground. Your enemy? Nazis! Nazis with a twist, your next task a daunting yet simple one, regroup with your team and kill the things preventing you
from reaching them.
At this point all I have to use is a knife, and pick up wise,
there’s been the odd torn newspaper clipping to read along with some armour,
which basically is a like having a second health bar, damage done to you,
coming off your armour before coming off your health, projectile damage that is. There has also been some collectables along
the way too, but I’ll talk about them later.
I press on towards my goal.
However, it’s not long before I’ve received my first gun, in fact,
it’s not long before I’ve received a second, a third and surprisingly, the
ability to duel wield those weapons, once you have picked up another of the
same kind that is. My task now though,
to gain entry to some bunker and kill as many as these Nazi’s bastards as I can
along the way, there are no objective markers though, but a handy map I can
access whenever I like by pressing down on the d-pad. It doesn't show me the way precisely, but it
does give me a fair idea of the direction.
As I said, Wolfenstein: The New Order does not hold your hand!
Eventually, this whole mission ends with a choice, a choice I’m
not ready or equipped to make. My
response, directly creating a different playthrough, the game, splintering down
one of two timelines it would seem, as to if these paths and the story which
will unfold is going to be different, only time and another playthrough will
answer.
Initial Impressions:
Impressed, very impressed, I was not expecting the first two hours
to be so enthralling let alone so polished.
The cutscenes are really well done for a start, which helps the story no
end, especially because right now my only goal and motivation is to kill Nazis,
but Wolfenstein: The New Order also early on introduces and allows you to get
to know your characters, however briefly, which aids in making the story feel
personal because you start to get attached.
The most important question though I’ll answer first. How does the gunplay feel? Well, I’m happy to report it’s very
smooth. The weapons feel meaty and have
a decent amount of kickback, not too much, but enough to make the experience of
firing them feel real.
I’ve also been treated to a good mixture of weapons, with multiple
ways of selecting them. The main
function of which, being a wheel menu.
But you can swap between two pre-defined weapons of your choosing with
the ‘Y’ button without the need to visit the wheel. Furthermore, if applicable, a quick press up
on the d-pad will switch your weapon to duel wielding mode, which sees you
holding two of the same types of weapons, and firing them independently, using
the respective left and right trigger buttons.
It doesn’t end there though; each weapon, so far, has also had two
different fire modes. For example,
pressing left on the d-pad whilst holding a handgun will equip a silencer. The same action on a machine gun will see it
switch from rapid fire to single shot.
The sound effects for the weapons has also been impressive. Wolfenstein: The New Order certainly doesn’t
disappoint or fall short as a first person shooter that’s for sure.
Navigating the environment has also been very enjoyable, not only
because the game looks gorgeous, to be honest, but also because it’s been
designed extremely well. Let it be on
foot, flying or swimming, not a moment has been rushed. Care and thought has been taken in its construction, a fact that is clear. And as for how
you move about, there’s everything you would expect. Running, sliding, crouching, you can even
peep over, around and under things by pressing and holding the L1 button whilst
simultaneously pushing the left analogue stick in the corresponding
direction. This comes in handy, not only
in allowing you to shoot from relative safety but also because it’s a nice
stealth mechanic.
Speaking of which, Wolfenstein: The New Order can be played in two
ways: run and gun, but depending on your difficulty will dictate how successful
you are, and stealthily. Not only
because you have a silenced weapon, but because you have the ability to perform
takedowns.
I was further impressed by Wolfenstein: The New Order’s takedown
system when I discovered it was contextual, the system, showing you a different
finishing move that will end your target’s life dependant on your positioning.
This was rather refreshing, and considering the game is a first person shooter,
I was pleased they went the extra mile when they could have easily just made it
one kill with the same animation each time.
Interestingly, the game doesn’t have a skill tree in the
traditional sense, what it does have though is four perk trees as shown in the
above screenshot. Stealth, Tactical,
Assault and Demolition. Performing
different in game actions enough times will unlock new abilities and aspects to
your character. For example, performing
five stealth takedowns will unlock the ability to pick up and throw throwing
knives, and this is just one example of many.
It really adds something to the game, forcing you to do different
things, but in a way that doesn’t feel forced because the reward you normally
attain for completing the task is worth it.
I liked this approach immensely.
Mission wise, it’s actually been rather diverse. I’ve not, as yet, felt like I was playing a
linear game, and in truth, I’m not entirely sure if it is linear in a
traditional sense. And there are two
reasons for that. Firstly, certain
missions in the first two hours have had two ways in which to complete them,
or, at least, two ways in which to reach a certain objective. And secondly, there’s the choice I mentioned
earlier which sees you playing the game down one of two timelines. I have no
idea what this means for how the game will play out, or if the game experience
will be different because of the choice I made, a fact I will only ascertain by
doing two separate playthroughs, but this is made easier because the game
actually caters for this, your save, in essence, allowing you to playthrough the
game down both timelines whenever you wish by returning to the front end and
choosing which timeline you wish to continue on.
Which brings me nicely to the next point: Exploring the game
world, something that is more rewarding than not, not only because you will
find ammo, health and armour to loot, but also because there is a whole host of
collectables to find. Enigma codes,
Letters, Gold, Concept Art, Characters, and upgrades that permanently enhance
aspects of your character and their weapons.
Furthermore, these collectables are shared between timelines, and will
even carry between saves, regardless of starting a brand new game, a very nice touch
for those
who wish and like to 100% games.
The finding of these collectables is also made more enjoyable to boot, because once you find a map for a given area, you’re shown a clue in the form of a question mark as to where something of interest will be located. However, this isn’t to say finding them is straightforward. Wolfenstein: The New Order it seems has a few tricks up its sleeves in the form of secret puzzles and passages. Knowing roughly where to look is only half of the picture I assure. Like it or not, so far I have enjoyed this mechanic, it’s made me actively spend more time looking for things, where as in other games I’ve perhaps missed stuff because I did not comb every inch of the level in the hopes of finding something.
The finding of these collectables is also made more enjoyable to boot, because once you find a map for a given area, you’re shown a clue in the form of a question mark as to where something of interest will be located. However, this isn’t to say finding them is straightforward. Wolfenstein: The New Order it seems has a few tricks up its sleeves in the form of secret puzzles and passages. Knowing roughly where to look is only half of the picture I assure. Like it or not, so far I have enjoyed this mechanic, it’s made me actively spend more time looking for things, where as in other games I’ve perhaps missed stuff because I did not comb every inch of the level in the hopes of finding something.
Archetype and A.I. wise, for the most part, the enemies I’ve
encountered have given me a run for my money.
I imagine this is greatly down to the difficulty you decide to play on
of course, but only once have I seen them glitch and get stuck. They also seem to have a good set of
behaviours and animations. They will
duck and use cover. Slide and roll into
cover. The latter of these two things
impressing me the most as it’s rare you see A.I. do either to be fair and on the
whole hold up rather well in combat, throwing grenades at me to flush me out if
I’ve attempted to dig in.
Aside from the standard soldiers, which seem to use the same
behaviours, but have a different model, I’ve so far encountered armoured dogs
that rush and leap at you, forcing you to savagely stab them to put them down,
along with commanders. These being unique
in the sense that you get a radar warning telling you how close they are in
order to track them down and kill them, something that is advised, because if
they spot you, or hear combat unfolding, will raise an alarm and bring in more
enemies.
In terms of bugs, I’ve only encountered one, but it’s a big one
I’m afraid. It’s not sullied the
experience, but it’s a shame nonetheless.
And that’s when characters are talking (in game, not in cutscenes) they
are extremely quiet, so quiet I can hardly hear them. I can’t understand how this problem did not
get raised before the game was released, so I can only assume a patch after
release introduced it.
Still, it’s a shame, Wolfenstein: The New Order so far has been
perfect in every other regard. The
before issue aside, I’m thoroughly enjoying myself with the game, and I’m going
to enjoy it and the story as it unfolds I just know it. A promising start, but whether it can keep me
smiling time will only tell.
Initial Score after 2 hrs of play
Overall Impression
Having completed two playthroughs, I’ll answer the question some
of you might have been waiting for, and that is that on the whole, Wolfenstein:
The New Order story, along with the journey, remains the same regardless of the
timeline you choose to play. This isn’t
to say there aren’t differences though, they are just small differences, and to
say otherwise would be a lie.
However, to go into specifics would perhaps spoil key moments, so
I won’t divulge what they are exactly. What I
can say though, is one timeline will allow you to attain health upgrades,
whilst the other has armour, and these upgrades are permanent and carry over to
the other timeline too.
Another difference is in one timeline you can hotwire doors where
as in the other you pick lock them. This
subtle difference does allow you take alternative routes at times in certain
levels, which does make certain moments feel different. But overall, if you’ve played one timeline
you’ve pretty much experienced the other. What I will say is that for those
wishing to 100% the game, you will definitely need to do two playthroughs.
One aspect of the game that I did find annoying though is that
certain parts of the levels will become locked out in one way or another, the
area or location behind that is. This means
if you forget an item or think I’ll go back for it later you can’t. Wolfenstein: The New Order does allow you to
replay chapters you’ve completed from the front end to attain items you've
missed, but the fact the game locks you out from previous areas in the same
chapter was frustrating.
However, I can’t praise the gunplay enough. I had a blast switching between my weapons
and picking and choosing which guns were best suited for which moments. The fact that some guns have secondary fire
modes was also useful and enhances the gunplay even further. These secondary fire modes, for some weapons,
made massive differences in fact. For
example, at one point you attain a very futuristic laser cutting torch. Not only can this be upgraded through pickups
as you play making it more powerful, but one mode allows you to cut through
certain metals and chain link fences.
These moments are not scripted either, the game, giving you complete
freedom to cut whatever shape you like.
Of course, the shape you cut out needs to be big enough for you to pass,
but I loved this feature. Its other
mode turns the device into a laser projectile, a very overpowered weapon, but
balanced because it practically can be fired once before the battery is
depleted, so again, picking your moments when to use it I key.
With regards to the other weapons, I have not a single complaint,
and can’t imagine a single first person shooter fan being disappointed.
The story was also another area that surprised me. You really
start to get attached to your character and a few others too, and as stated in
the initial impressions section, the cutscenes are beautifully scripted and
animated. Adding to the quality is the
voice acting, which is superb to be fair.
However, there were a few moments that were a little far-fetched and did
stretch and break my immersion. For
example, on two occasions, in scripted moments, you are stabbed over and
over, and these are not light flurry stabs, they are deep and what I would kill
fatal, yet your character it seems is some sort of superhuman that is able to
withstand such attacks. I’m being
perhaps a bit picky, but only because everything else is so wonderful. You could explain away these moments by
saying your armour protects you. But when
an 8 inch knife is visually plunged into your chest down to the hilt, you have
to question what the hell is that armour made of!
Yet another aspect that deserves praise is the environments you
will visit while embarking on your playthrough.
Not only are they varied (let me stress varied) as well as being
gorgeous, but the little details are amazing. I was surprised to be honest at
how good they looked and that not once did I notice any frame rate issues. Then again, the game is linear, and the areas
relatively small, so there shouldn’t be any framerate issues. However, not once did I feel constricted or
confined. The level design makes full
use of the space in which you can move around in which definitely helps. What’s more, there is often more than one
route to a given objective, and there’s even the odd puzzle thrown in to test
your grey matter too.
The mission system also works well and adds to the world design
because it doesn’t overly guide you.
There are objective markers, but these only appear when you are close
enough to see them. There’s a world map
of course which shows your key objectives locations, but as to how to get
there, that's completely down to you.
Overall, there are 16 chapters in total, and it took me a little
over 16 hours to complete my first playthrough.
Note though I was fully exploring the world trying to attain all the
secrets and pickups as I went, my second playthrough was a lot faster, coming
in at around 10 hours.
With regards to the enemies you will face, the game has a good mix
in this department too. And as you get
deeper into the story, harder enemies such as armoured shotgun troopers, who
not only pack a punch, can take a punch!
But you will also face mechanised units that will test you, these, half
machine, half human abominations, thought up by the maniacal Nazi antagonist
that your character is pursuing, will force you to use your wits for sure. If you run and gun, death will be your only
reward on the harder difficulties!
I was also pleased to see a few boss fights in the game. Mostly they are simple affairs, these bosses
being nothing more than a bullet sponge, but a couple of the encounters, including
the end boss(s), did actually require strategy to combat them. Knowing where and when to shoot is key, and
utilising the environment will also be important if you wish to conquer these
encounters.
The skill trees or perks as the game calls them, as mentioned in
the initial impression section adds another layer to the combat. And unlocking these abilities will further enhance your gameplay experience. So paying attention to your perk menu is
highly advised.
With regards to the game's collectables, they mostly unlock
concept art that you can view in the front end, but it’s the Enigma codes that
you will find the most rewarding. Once
collected and solved, these codes will unlock bonus modes. For example:
crack code 1, and it will unlock a mode where you start with 999 health
that slowly trickles down to your normal base, but resets each time you
die. As well as this, the mode also has unlimited ammo, but the game difficulty will default to Uber. There are four codes in total, which means
four bonus modes to unlock.
However, these bonus modes can only be played from a new
game. You cannot select a previously
played chapter and choose one of these modes to play in. This means, if you wish to play one of these
modes, you will overwrite all your saved data, along with all the chapters
you have completed. And the fact the
game does not allow more than one save at a time, dumbfounded me. It’s a clear limitation that renders these
modes pointless unless you either have 100% the game already or are not
intending to.
Another limitation is that these bonus modes won’t allow you to
collect any of the game’s collectables.
Overall, I cannot stress enough how much fun I had with
Wolfenstein: The New Order. It’s an
extremely well-polished and designed game well worth the price of admission.
The story, which won’t be winning any Oscars, does serve itself well and paint
a picture of an alternative timeline in our history where the Nazis
prevailed. It certainly was a story that
was better than a lot of other games I’ve played and will keep your
attention for sure. Not once did I find myself
reaching for the skip button during any of the cutscenes, that I will say.
The challenge you will experience whilst playing will differ
greatly on the difficulty you choose, but playing it on anything less than
medium, in my opinion, would be a waste of what the game has to offer.
My only negative takeaway is that the VO in the game was too
quiet. There’s no setting to increase it
either, so this was blatantly a bug, one that will jump out at you
immediately. However, this by no means
spoiled my experience whatsoever.
If you’re a fan of first person shooters and are not averse to
killing Nazis, Wolfenstein: The New Order is definitely a game you need to
play. Picking it up at any price post
release will be worth your pennies along with your time.
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Wolfenstein The New Order: PS4 Gameplay
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