Dishonored 2 PS4 Review
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Patch Version: 1.04 --
Dishonored 2 begins with a black and white cutscene detailing the Empress’ death at the
hand of a paid assassin who stabbed her through the heart, this all having
taken place fifteen years ago during the rat plague. It then jumps to the
present, where we see Emily Kaldwin (the new Empress) making her way to her
throne. The day is one of sorrow; the
day the anniversary of her mother’s murder.
Along
the way we meet your father, Corvo Attano, who also doubles as your royal
protector. We also learn that a murderer
dubbed the Crownkiller has been slaying your political adversaries. A fact that you and your father are being
blamed for.
However,
when an unexpected guest arrives requesting an urgent audience, things take a
very dark and unforeseen turn…
You are then given a choice. Do you play as Corvo or as Emily? Dishonored 2 not giving you any indication or hint as to what the difference between them is say but a very short snippet of bio. I selected Corvo, but I must admit I was very curious to see the difference, so I actually played both briefly up to a point to see what the differences were.
It
seems both are exactly the same with one exception; the magical powers they
eventually can wield. (I will talk about
this later) But, suffice it to say, with
the exception of one power that they both share, all the other powers are very
different. So depending on who you
choose, your gameplay experience will most certainly be different. Not only this, but the dialogue you hear and
the interactions with NPC’s is also different, so from a story aspect it will
also be a slightly different experience.
Returning
to my Corvo save, I am tasked with my very first mission. Escape the Palace via the secret Throne Room,
but one of your guards, turned traitor, took your signet ring, which doubles as
the key for said room. This becoming your first goal. Claiming back your ring from the person who
stole it: a task made easier having picked up the sword that was carelessly
discarded having being taken from you.
However,
it’s a little more complex than that.
You see, Dishonored 2 also allows you to complete key tasks it seems in
multiple ways. Your options in this case
being three fold: Kill him. Knock him out or Lock him in the throne room. As to what the long reaching consequences of
my actions will be depending on the choices I make I do not know at this point,
but, what I can tell you having played through this early section twice with
both characters, on one occasion killing him, the other not, there were
different dialogue lines played from certain NPC’s. So your decisions it seems will definitely be reflected in the perspective of the story you
witness as you play through it.
Having
escaped the Palace through the Throne Room, where you also pick up a gun and
your mask, which comes equipped with a monocular like device, Emily having a
telescope of sorts instead, both allowing you to zoom in, your quest is then
updated tasking you with meeting a captain of a nearby vessel, who it seems had
come looking for you. Making my way
through the city is thwart with dangers though; all the loyal guards
slain. The ones that remain, make no
mistake, will show you no quarter if they spot you.
On
my first attempt I decide to fight my way through them. Your left trigger firing your gun. The right trigger allowing you to attack with
your sword. Holding the same buttone down will also
perform a heavy attack, and pressing R1 will also perform a block or
parry. Timing is everything it seems
when it comes to melee. Dishonored 2
allowing you to perform rather brutal kills if you parry or block at the right
time, then instantly perform a counter.
However,
I am quickly overwhelmed by 4 guards, who slay me rather swiftly I have to
say. There behaviour is more advanced
than typical enemies in games it seems.
They can dodge, and block your attacks.
But worryingly will swarm you.
There is no ‘polite’ manner in which they have at you, meaning you don’t
get situations like: “Good sir, you attack
my comrade first whilst I stand off to the side twiddling my thumbs, then, when
he is dead, I will then make my attack.”
This is something I hate in games, because it’s just not realistic and a
total cop out. So on one hand I’m pleased that Dishonored 2 does not do this,
but on the other it means combat is now or-so-more dangerous.
However,
according to the difficulty I’m playing the game on, the enemies should not directly
attack in numbers greater than two, so the fact they are disregarding that rule would
suggest something is awry. Regardless,
it makes things more real, so I reload and try again.
My
second attempt I decide to go the stealth style. As in carefully approaching each guard and disposing of them silently. Doing so is
simple. Approach unseen and you can
either: press and hold R1 to render them unconscious while you drag them
backwards, or press R2 to instantly kill them.
I do a mixture as I stealthily make my way to the harbour. The bodies I drop on route I also pick up and
hide along the way because the guards will react if they spot fallen kinsman
and alert those within earshot. Body
management. I love it!
Having
dived into the ocean and swam to the boat, I board and meet the captain where I
request we travel to the town where the Crownkiller has been most active in
order to investigate and find out what is going on, but before arriving you
meet a dark individual who bestows upon you the Outsiders Mark. This giving you access to your magical
powers.
However,
you can choose to not accept and play without them if you wish. I guess for the challenge, and there’s an
achievement it seems for completing the game with no powers, but I want powers
so accept the mark and move on.
As
well as the powers you also pick up a half-organic / half-mechanical heart from this
area, which, when held, allows you to see the location of Runes and Bonecharms. (I will talk about these
later) You are then tasked with using
your new found powers and the heart to reach your first rune. I guess, had I have not opted to receive the
Outsiders Mark, the route to the Rune would have be different. Interesting…
Initial
Impression
Dishonored 2 is diverse in many ways, from the character you choose to play as, how you
choose to play and the decision you make at key moments. There is a high replay factor here early on,
which is rare, especially having only completed two of the chapters in my first
2hrs with the game. So the fact I’m
already itching to replay it to see how the story and my experience differs is
surprising.
Graphically,
the game has opted for a more cartoony approach rather than trying to wow you
with realism; I’ve likened it to Bioshock Infinite in that regard, and in this case the
style works and for the most part does not feel dated. The levels so far have been well constructed
and often there has been more than one route to my given objective, as well as
multiple ways to complete an objective/mission, which is and has been very
refreshing. Audio wise it does not
falter either; the sound effects and music fit well and are well done.
Combat
is what you make of it, Dishonored 2 clearly favouring a more stealth-like
approach opposed to an all-out assault that much obvious it would seem in the
first two hours at least, whether this changes as you improve and advance we will
have to see. But right now, doing the
latter more often than not will see you getting killed, at least that has been
my experience so far. Alerted combat
quickly turning into spam fests because of the sheer amount of enemies that
will rain down on you if you are careless in your approach.
Melee
combat though is fun and shines when done so against one or two attackers. A fact reinforced because the A.I. in
Dishonored 2 is rather good and complex.
Not only will they dodge and parry your attacks, but they can counter
you as well. They can and will attack
from range, and having witnessed one of their kinsman slain has a chance to trigger a flee, where they will run off and
call for reinforcements unless you stop them.
The
civilian populace is also something to watch out for. Commit an act of skulduggery or violence
within their line of sight and they too will flee and call in guards to
investigate. You can kill them too, but
surely this is frowned upon, so it’s probably best to render them unconscious. However, I am yet to see if there is a
punishment for doing either. Also, it’s
not obvious that you can deal with them in a non-lethal manner, because there is no prompt when creeping up behind
them like there is for enemies. But,
press that R1 (non-lethal) or R2 (lethal) button when close enough and it will
do what you expect.
With
regards to what you can do in combat, the system is actually rather complex,
but at the same time simple once you get the hang of it. A quick press of R2 will perform a swipe
attack with your sword, and holding the same button down and releasing it will
perform a heavy attack. R1 will perform
a block, and if your timing is right will parry their attack and throw your
opponent off-balance. If you then time
your counter attack right, will subsequently perform a brutal finishing move
or, if you are going for a non-lethal run, will grab them and knock them out. All this being done with your ‘in-game’
right hand.
Your
left hand is used to activate whatever it is you have assigned to it via a
tried and tested wheel menu select system.
You can also setup and assign four things from the wheel menu to d-pad
allocations, which allows you to quickly swap in game with no interruption. In the early portion of the game, relating to
combat, I have attained a pistol and a crossbow. The crossbow having the ability to fire
ammunition of varying kinds.
However,
the fun really begins when you attain your Outsider's Mark, if you choose to
accept it that is since you have the choice to turn it down and play without
it. Accepting it though will grant
access to different magical powers depending on which character you choice to
play as. It would have been nice to know
what these powers would have been at the point of choosing which character to
play as, but you do gain access to them early on, and have the ability to
create up to three different campaign playthroughs saves. So if you are curious as to which you would
prefer, you can simply start a new game and play up to the point where you
attain them. Still, it would have been
far better to show the player more about each character at the point of
choosing.
The
powers themselves though are unique depending on your character, say but two of
them. Both characters having the power
to see through walls to highlight threats.
It’s very much like eagle vision in that regard as used in the Assassin
Creed’s franchise, with the added bonus in Dishonored 2 of showing the enemy’s
direct line of sight, and also their patrol path when upgraded and things of interest. The second is a power that lets you teleport
to a set point. Corvo warping to it,
whereas Emily will pull herself to it.
The
other powers are distinctly different though, all of which being upgradeable unlocking
further attributes and abilities of that spell via the attainment of
runes. These runes are found in the
world using an item you also collect early on, which is a half-organic /
half-mechanical heart, which, when held, allows you to see the location of
Runes in the world, as well as Bonecharms.
Bonescharms being equip-able items that heighten certain attributes and
abilities, but some also have disadvantages as well, so reading them is
important, but you can un-equip and re-equip them at will with no penalty. And though you can only directly track one
bone charm or rune at a time, you can cancel and select a new one whenever you
wish.
Further
to upgrading your powers, both characters also share an attribute tree which
can likewise be upgraded using runes too.
The
only other item, gear wise, I have unlocked is a device that allows me to zoom
in. Corvo being built into his mask,
Emily’s a monocular device.
Though
the game is linear, at least it appears it is from a story progression point of
view, the manner you move through the world and the decisions you make at key
moments is not. There is often more than
one way to reach and achieve your goal, the game even suggesting that the
manner you play will affect how dark the ending will be. So keeping a check on your body count is
important. Not only this, but
Dishonored 2 also details a new plague of sorts in the form of blood
flies. The more you kill, the more bodies
there are. The more bodies there are, the
more blood flies you will encounter.
Furthermore,
it also suggests that players who are more lethal in their approach will also
impact and alter the disposition of NPCs you encounter making them more
cynical.
It’s also worth mentioning that each chapter ends with a report card so to speak,
which details your success and stats for said mission. This shows you what you missed. What you collected. How you played etc… even giving you the
option to replay it from the start.
However, right now I’m unsure if I can return to certain areas that you
have completed to collect any items that I missed. Given it’s a linear, I would hazard a guess I
cannot, but I will update about this in the overall verdict section later.
Exploring
the world is also advantageous and fruitful.
The game littered with newspapers articles, notes, audio graphs and
books, all adding to the game's story and lore.
In some cases even unlocking optional side quest content too. You cam also encounter NPC’s that can give
optional side quests, so staying vigilant will be important, especially as
they don’t auto trigger nor track unless you accept the mission from them.
As
well as all this, you can also find coins and objects that are worth a set
amount. The spending of which is
done at black markets where you can purchase gear and ammunition, among other
interesting items including blueprints that can be used to upgrade your weapons
and gear even further.
The
main in game menu, which you can access via the PS4 touch pad, gives you access
to a whole heap of information. Such as
a mission menu, which also incorporates a separate tab that gives you hints if
you choose to read them. Your powers and
their enhancements. The Bonecharms,
where you can equip/un-equip and also craft them. Lore, maps and a travel log. Interestingly, Dishonored 2 does not gift
you a map for each area you frequent.
You have to locate them yourself in game if you choose, but so far I’ve
not really needed a map. But, once you
have acquired a map, it is then always displayed in said menu for you to access
whenever you wish.
In
regards to your health and magical mana, both are tied to their own energy
bars. You can replenish health by
either eating food found in the world, or via red health vials you find or
buy. Your magical mana is only
rechargeable via vials of a solution called addermire, which you can also find in
the world or likewise buy. Your
character it seems being able to carry at least 10 of each. Though, your mana does recharge to a point,
so managing it is important, and certain spells use more mana than others.
It should be pointed out that, depending on the difficulty you
play as, a hell-of-lot about your gameplay experience will change. You can view all this via the options menu in the gameplay menu and change it at any time. There is also a custom setting further
allowing you to tinker and set your own experience if you choose.
With regard to bugs, it’s not been riddled with them, but I have
noted two very obvious ones. Guards will often clip
through doors before opening them, nothing major really, but the second issue
is really bad. Which is the audio will
completely cut-out and stop in moments of decisions, but also when transitioning
from certain moments and cutscenes. This
really detracts from the experience and it’s a shame.
However, at its heart, and where Dishonored 2 shines, is in its
stealth and traversal mechanics. Moving
round the world is wonderful. Let it be walking,
running, sliding, climbing or swimming, or using magical powers, it all works
and is implemented well. You can even
drop from great heights unharmed if you do so while directly above an enemy, if
of course at the last moment you perform a kill or non-lethal take down. You are also notified of enemy awareness with
a subtle audio ding, and with an overhead indicator that builds up unless you hide. It all just works so well.
One negative aspect though, was that it was hard at first to know
the difference between being in stealth or not, but once you get used to the
switch it’s obvious; the game making the edge of the screen subtly darker for
one and your character holding their sword with a reverse grip kind of style
for the second. This of course supplemented by entering into a slight crouch
position. You can also perform other
actions in stealth such as pick pocketing. Further to this, you can also peek over or
lean around objects, not forgetting to mention peeping through keyholes. If you played Thief, (another game I reviewed,
which you can read here) you’ll be well versed
in the mechanic.
So far, the two hours I have spent with Dishonored 2 has been
very interesting and informative. I look
forward to carrying on and completing it for sure. I’m not only having fun, but the
story is keeping me intrigued….
Initial Score after 2hrs of play
Overall Verdict
It’s
exceptionally rare that I find a game worth playing through more than
once. Even games that I have thoroughly enjoyed still don't really ignite
a flame that would spark such commitment.
So I was exceptionally surprised when I found myself wanting to experience Dishonored 2 for a second time having spent 17 hours completing it the first. What's more, having completed the second playthrough in 10 hours, if I didn't have other games to review, I could easily see myself embarking on a third.
Why is this I hear you all asking? Well, firstly, Dishonored 2 can be played from two different perspectives. Emily's or Corvo's. Albeit the two perspectives are very slight and subtle. However, each character has different magical abilities. These abilities being very different say but two, but the way you play will definitely be different depending on who you choose because of these spells.
Further to this, Dishonored 2 has a system called: Chaos. This chaos system being affected by how you play; either aggressively or non-lethally. Ultimately affecting the ending you witness, but also influencing certain aspects to the environment and the characters within them.
But it doesn't end there, because throughout the campaign's nine chapters there are several key missions that can be done in varying ways. Not only this, but the outcome and decisions you make while completing theses missions can result in the overall ending being completely different. One ending for a High Chaos playthrough and another for a Low. But further to this the two endings can have varying elements within them too. Whether those elements further change depending on your chaos rating I do not know, but if it does that would mean more permutations, and if those varying elements also influence one another, well... that's a hell-of-a-lot of variety!
What's more, in the latest version of Dishonored 2 there is an additional game plus mode that unlocks once you've completed it. This was not shipped in the release build. So if you're just picking up the game now, lucky you, because this mode really does make a difference to the value for money factor the product brings to the table. Basically, this new game plus mode allows you to playthrough the game again from the start, at any difficulty and with no restrictions, but, and more importantly, carry over all the rune points you acquired in your first playthrough to add to the ones you will find in the second. These runes are what you spend to unlock new spells and abilities. You also get to carry over any blueprints you found too, which not only allows you to be able to purchase them if you choose as soon as you can afford them, but also, if you have found all in a particular set will unlock a set of gold master craft blueprints as well.
So I was exceptionally surprised when I found myself wanting to experience Dishonored 2 for a second time having spent 17 hours completing it the first. What's more, having completed the second playthrough in 10 hours, if I didn't have other games to review, I could easily see myself embarking on a third.
Why is this I hear you all asking? Well, firstly, Dishonored 2 can be played from two different perspectives. Emily's or Corvo's. Albeit the two perspectives are very slight and subtle. However, each character has different magical abilities. These abilities being very different say but two, but the way you play will definitely be different depending on who you choose because of these spells.
Further to this, Dishonored 2 has a system called: Chaos. This chaos system being affected by how you play; either aggressively or non-lethally. Ultimately affecting the ending you witness, but also influencing certain aspects to the environment and the characters within them.
But it doesn't end there, because throughout the campaign's nine chapters there are several key missions that can be done in varying ways. Not only this, but the outcome and decisions you make while completing theses missions can result in the overall ending being completely different. One ending for a High Chaos playthrough and another for a Low. But further to this the two endings can have varying elements within them too. Whether those elements further change depending on your chaos rating I do not know, but if it does that would mean more permutations, and if those varying elements also influence one another, well... that's a hell-of-a-lot of variety!
What's more, in the latest version of Dishonored 2 there is an additional game plus mode that unlocks once you've completed it. This was not shipped in the release build. So if you're just picking up the game now, lucky you, because this mode really does make a difference to the value for money factor the product brings to the table. Basically, this new game plus mode allows you to playthrough the game again from the start, at any difficulty and with no restrictions, but, and more importantly, carry over all the rune points you acquired in your first playthrough to add to the ones you will find in the second. These runes are what you spend to unlock new spells and abilities. You also get to carry over any blueprints you found too, which not only allows you to be able to purchase them if you choose as soon as you can afford them, but also, if you have found all in a particular set will unlock a set of gold master craft blueprints as well.
Not only this, but you also gain access to all the spells the game has to offer
regardless of which character you choose. And for those wondering, yes...if you
then start a third game plus playthrough you again get to carry over the
combined runes and blueprints again from the first two playthroughs. If I'm honest, it was this game plus mode
that sold it for me. And I don't think a game could do more to entice and
encourage you to experience it more than once.
However, it's not all a happy sunset. The ending(s) I found to be... well... underwhelming.
Don’t misunderstand, I’m not talking about the content and the endings themselves, but the manner the ending(s) were told to me in. They felt short and in truth not really in keeping with the rest of the game. Still, the journey in Dishonored 2 far outweighs this shortcoming. Furthermore it was very interesting seeing how things varied based on how I played and the decisions I made along the way. So the manner the ending was portrayed by no means spoilt the game for me. I can't tell you more else I risk spoiling it, but some decisions you make will have massive implications not only to the ending, but the environments and the characters themselves!
In terms of bugs, they are there, as outlined in the early segment of this review, but nothing that interrupted my playthroughs to great degree. However, among the issues were two crashes; though considering I played for a total of 28 hours, the occasional bug and the two crashes are nothing that should concern you.
However, one aspect that did annoy me, not to mention ruined the immersion factor at times, was that when ever a prompt came up asking if I was ready to continue, either to a new area or to end a chapter, all sounds would just end. No fade. Nothing. Just an abrupt silence. The sound would return afterwards, but considering the quality of everything else it was a real shame.
Another aspect I think it is important to advise you on is the importance of making use of the game’s quick save and quick load feature. The latter of that sentence though being anything but quick. It roughly took around 50 to 80 seconds, give or take to load a save. But, if you are attempting a stealth/non-lethal approach, you will learn to save and save often that is for damn sure! Though, if like me your first playthrough is a high chaos run, you won’t need the quick save feature. I solely relied on the game's auto saving feature and rarely was I inconvenienced.
With this said, I would be remiss if I did not state that the two savings systems are independent of one another. Meaning, a quick save will not overwrite your AutoSave, and an AutoSave will not overwrite your quick save. Note this. Remember this. And save often else you'll frustrate yourself no end on a low chaos run, especially if it has been awhile since you did so. But fear not, simply choose load and choose the last AutoSave and you'll be right back on track. Still, the first time this happened to me I truly panicked as I thought I had lost a whole chapter!
Another important point to make is that even with two playthroughs done, I still did not have enough rune points to max out all spells and character abilities. Which means that on your first playthrough it will be very important to plan how you wish to spend your points, especially as there is no way that I found to refund your runes and re-allocate them.
However, it's not all a happy sunset. The ending(s) I found to be... well... underwhelming.
Don’t misunderstand, I’m not talking about the content and the endings themselves, but the manner the ending(s) were told to me in. They felt short and in truth not really in keeping with the rest of the game. Still, the journey in Dishonored 2 far outweighs this shortcoming. Furthermore it was very interesting seeing how things varied based on how I played and the decisions I made along the way. So the manner the ending was portrayed by no means spoilt the game for me. I can't tell you more else I risk spoiling it, but some decisions you make will have massive implications not only to the ending, but the environments and the characters themselves!
In terms of bugs, they are there, as outlined in the early segment of this review, but nothing that interrupted my playthroughs to great degree. However, among the issues were two crashes; though considering I played for a total of 28 hours, the occasional bug and the two crashes are nothing that should concern you.
However, one aspect that did annoy me, not to mention ruined the immersion factor at times, was that when ever a prompt came up asking if I was ready to continue, either to a new area or to end a chapter, all sounds would just end. No fade. Nothing. Just an abrupt silence. The sound would return afterwards, but considering the quality of everything else it was a real shame.
Another aspect I think it is important to advise you on is the importance of making use of the game’s quick save and quick load feature. The latter of that sentence though being anything but quick. It roughly took around 50 to 80 seconds, give or take to load a save. But, if you are attempting a stealth/non-lethal approach, you will learn to save and save often that is for damn sure! Though, if like me your first playthrough is a high chaos run, you won’t need the quick save feature. I solely relied on the game's auto saving feature and rarely was I inconvenienced.
With this said, I would be remiss if I did not state that the two savings systems are independent of one another. Meaning, a quick save will not overwrite your AutoSave, and an AutoSave will not overwrite your quick save. Note this. Remember this. And save often else you'll frustrate yourself no end on a low chaos run, especially if it has been awhile since you did so. But fear not, simply choose load and choose the last AutoSave and you'll be right back on track. Still, the first time this happened to me I truly panicked as I thought I had lost a whole chapter!
Another important point to make is that even with two playthroughs done, I still did not have enough rune points to max out all spells and character abilities. Which means that on your first playthrough it will be very important to plan how you wish to spend your points, especially as there is no way that I found to refund your runes and re-allocate them.
Another aspect that you should also note is that there is no going back to previous chapters once you've completed them. So before leaving an area when prompted, be sure you are indeed ready. If you have not collected all the items you'll not get another chance unless you replay the whole level again.
If you decide to take a more lethal approach, never fear, this can be just as rewarding. The combat takedowns in and out of combat are brutal. Let it me sliding into them or creeping up behind. The sword play is also impressive. You can parry, lunge and swipe to your heart’s content. No stamina bar to monitor here! However, your enemies can equally do this and dodge to boot, but if you have the ammo, or equipment, you can lay waste to them in varying manners albeit loudly. This of course all in conjunction with your spells and abilities. You even can unlock the ability to parry multiple incoming projectiles. It feels really fluid. The only time it falters though is when you are fighting more than 2 enemies at once. Then it becomes a tad spammy. So for the best experience try and only fight two or less when they are alerted.
The story is interesting in the sense that depending on how you play, the experience will be different. I loved this. And it truly works. The overarching premise of the story though remains the same regardless, it’s nothing special, there’s no twists, but the story is clear and at no point are you confused as to what your goal is.
The graphics as
stated earlier in this review are stylised in the sense that they went for a
more cartoony approach, but it works for the game. The only aspect that lets it down is the backdrops, which at times look really low-res and don't really fit, but this is perhaps me just being a little nitpicky. Still, it jumped out at me and was something I disliked, but on the whole the game did look nice, and there are moments where you just lose yourself in the style.
In terms of
level design, they are very well done indeed.
Some levels even morphing before your very eyes and changing how you
traverse through them! I won’t explain
how, as I feel it will spoil it for you, but needless to say it’s beautifully executed
and exceptional smart. Furthermore, not
only is each chapter different in look and feel, but there are multiple paths to
complete certain objectives. Not
forgetting to mention puzzles to solve; some that are basic and simple like reading
notes you’ve picked up and fathoming the code for safes, to truly mind bending
puzzles, but even they have clever mechanics in place that will help you solve
them.
In summary, Dishonored 2 is a game that should appeal to every style of 1st person gamer, regardless of having
played the first one or not. At it's heart is a story that will see you traverse a rich and varied world, where your actions and decisions will have a direct impact on what you see, hear and experience. The gameplay
is solid. The features well implemented, and if replay value is
one of the most important aspects you look for in a game then look no further. This is a game that was clearly designed to be played more than once. And with the addition of the game plus mode, this fact could not be any more truer. If you've been waiting for the price to drop, or been on the fence, then trust me, it will not disappoint.
Pros:
- Replay
factor is extremely high
- Your
actions and decisions have real impact on the story, the characters and the environment.
- Multiple
ways to complete objectives and missions
- In
Depth spell and abilities skill trees
- Solid
gameplay as a stealth title with plenty of features to support it
- Equally
impressive gameplay if you choose a more lethal approach
Cons:
- Combat
against more than two adversaries can be button spammy
- Graphical backdrops look low-res and out of place at times
- Audio completely drops out whenever a decision prompt to leave a zone pops up
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Dishonored 2: PS4 Gameplay
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